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Reports from the European QuakeCTF front 

Today we have a little Q3CTF Map 'special' :)
 

 

Q3CTF - Two Halves (s20ctf) - by Suicide20

Nice looking map. Compact architecture. When you explore the map for the first time the layout looks a bit complicated but after a few minutes of exploring you'll find your way :) The playability is good also... very smooth... good fps :)


Two Halves (s20ctf)


Q3CTF - [QR]CTF1 (qrctf1) - by Richie "[QR]Boner" Wills

This is also a nice looking map but is a little bit slow in the larger open areas... the routes to both sides are short and you can make a quick capture if you run fast :) There are a few odd things tho... jumppads don't have one of the default jumppad textures on it so don't be suprised if you suddenly get launched into the air ;) gege... oww, and I noticed some sort of green coloured force field with ammo behind it... when I picked the ammo up I got transported to another place and was totally disorientated after that... turned out that the 'greenisch' force field was a teleporter ;)


[QR]CTF1 (qrctf1)


Q3CTF - Map reviews at - ..::LvL

LvL is a level review site with a twist. Most review sites like to have a few people play test a level or mod, then judge and rank it - LvL is different, LvL like to let you know of a new custom map, and let you be the judge. This way LvL thinks that both the players and the level designer(s) will be able to get more out the release of a map or mod.

Q3CTF - Interview with Tim Willits, mapper at id software - by Kiltron

Kiltron of 'The Mean Arena' got ahold of Tim Willits at id Software and had a brief conversation about a few things in mapping and games in general.
Quake3arena

CTF Map News



Two Halves (s20ctf)
You can read a review with screenshots at 'Z-Axis':
[ Here ]









[QR]CTF1 (qrctf1)
You can read a review at
'Q3CTF Map Repository':
[ Here ]



A couple of big screenshots can
be viewed at the author's site:
[ Here ]









[ LvL ]



Tim Willits Interview

[ Here ]

 
Gamepoint